AI Insights · Timothy · April 2022
Top 5 Fidget Toys Games on Android in Italy, Q1 2022
In Q1 2022, the top 5 fidget toy games on the Android platform in Italy showed varied performance in downloads, revenue, and active users. Here is a detailed look at their trends.
In Q1 2022, the top 5 fidget toy games on the Android platform in Italy exhibited a range of performance metrics. Here’s a detailed breakdown based on data from Sensor Tower:
Fidget Toys Trading・Pop It 3D experienced a declining trend in weekly downloads, starting at approximately 23K in early January and gradually decreasing to around 6.6K by the end of March. Similarly, weekly active users saw a downward trend, from 32.5K at the beginning of the quarter to about 14K by the end. Throughout the quarter, the app did not record any revenue.
Antistress - relaxation toys showed a fluctuating pattern in weekly downloads, peaking at about 17.9K in early February and dropping to 7.5K by the end of March. Weekly active users peaked at around 126K in mid-February and settled at approximately 90K by the end of the quarter. Weekly revenue also showed a declining trend, starting at $150 at the end of December and reducing to around $37 by the end of March.
Pop it Fidget Toys 3D Games had a variable download trend, starting at around 8.2K at the end of December, peaking at about 11.9K in late January, and ending at approximately 6.5K by the end of March. Weekly active users followed a similar pattern, peaking at 27.5K in late January and ending at around 19.5K by the end of the quarter.
Fidget Toys 3D - Antistress exhibited a stable download trend, maintaining around 5.8K to 7.8K weekly downloads throughout the quarter. Weekly active users remained relatively consistent, ranging between 35K and 54K. The app generated minimal revenue, peaking at $5 in mid-February.
Pop Us! saw a steady decline in weekly downloads, starting at around 7.5K at the end of December and dropping to approximately 3.1K by the end of March. The number of weekly active users also declined, from 17.3K at the end of December to about 9.1K by the end of the quarter. No revenue was recorded for this app during the period.
For more insights on app performance and trends, visit Sensor Tower.